Doom 3 na MSi X370
Ustawienia Doom: Ultra w natywnej rozdzielczości 1366x768 [wymuszona - Doom pokazuje 640x480 = standardowo nie obsługuje rozdzielczości 16:9], tu Anizo x16, AA x16.
Część konfiguracji Doom 3 odpowiedzialna za grafikę:
Kod: Zaznacz cały
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "0"
seta image_cacheMegs "20"
seta image_cacheMinK "200"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "16"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_debugArrowStep "120"
seta r_debugLineWidth "0"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.309524"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "768"
seta r_customWidth "1366"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "16"
Kod: Zaznacz cały
seta image_ignoreHighQuality "1"
Kod: Zaznacz cały
seta image_ignoreHighQuality "0"

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