Jaki jest Twój wynik glmark2 ? Benchmark GPU ;)

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boomcak
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Jaki jest Twój wynik glmark2 ? Benchmark GPU ;)

Post autor: boomcak »

Co potrzeba:

Kod: Zaznacz cały

sudo apt-get install screenfetch
sudo apt-get install glmark2
Rozpoczynamy zabawę:

Kod: Zaznacz cały

puchatek@m-PC:~$ screenfetch 

Kod: Zaznacz cały

                          ./+o+-       puchatek@m-PC
                  yyyyy- -yyyyyy+      OS: Ubuntu 18.04 bionic
               ://+//////-yyyyyyo      Kernel: x86_64 Linux 4.15.0-36-generic
           .++ .:/++++++/-.+sss/`      Uptime: 17m
         .:++o:  /++++++++/:--:/-      Packages: 2156
        o:+o+:++.`..```.-/oo+++++/     Shell: bash
       .:+o:+o/.          `+sssoo+/    Resolution: 1920x1080
  .++/+:+oo+o:`             /sssooo.   DE: Budgie
 /+++//+:`oo+o               /::--:.   WM: BudgieWM
 \+/+o+++`o++o               ++////.   WM Theme: Arc-Darker
  .++.o+++oo+:`             /dddhhh.   GTK Theme: Arc-Darker [GTK2/3]
       .+.o+oo:.          `oddhhhh+    Icon Theme: Pocillo
        \+.++o+o``-````.:ohdhhhhh+     Font: Ubuntu 11
         `:o+++ `ohhhhhhhhyo++os:      CPU: AMD Phenom 9850 Quad-Core @ 4x 2.5GHz [33.0°C]
           .o:`.syhhhhhhh/.oo++o`      GPU: GeForce GT 1030
               /osyyyyyyo++ooo+++/     RAM: 2125MiB / 5960MiB
                   ````` +oo+++o\:    
                          `oo++.      
- pełny ekran:

Kod: Zaznacz cały

puchatek@m-PC:~$ glmark2 --fullscreen

Kod: Zaznacz cały

=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GT 1030/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 396.54
=======================================================
[build] use-vbo=false: FPS: 1501 FrameTime: 0.666 ms
[build] use-vbo=true: FPS: 2439 FrameTime: 0.410 ms
[texture] texture-filter=nearest: FPS: 2262 FrameTime: 0.442 ms
[texture] texture-filter=linear: FPS: 2253 FrameTime: 0.444 ms
[texture] texture-filter=mipmap: FPS: 2255 FrameTime: 0.443 ms
[shading] shading=gouraud: FPS: 2111 FrameTime: 0.474 ms
[shading] shading=blinn-phong-inf: FPS: 2114 FrameTime: 0.473 ms
[shading] shading=phong: FPS: 2107 FrameTime: 0.475 ms
[shading] shading=cel: FPS: 2114 FrameTime: 0.473 ms
[bump] bump-render=high-poly: FPS: 2001 FrameTime: 0.500 ms
[bump] bump-render=normals: FPS: 2440 FrameTime: 0.410 ms
[bump] bump-render=height: FPS: 2451 FrameTime: 0.408 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1481 FrameTime: 0.675 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 899 FrameTime: 1.112 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1909 FrameTime: 0.524 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 847 FrameTime: 1.181 ms
[desktop] effect=shadow:windows=4: FPS: 1212 FrameTime: 0.825 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 391 FrameTime: 2.558 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 530 FrameTime: 1.887 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 460 FrameTime: 2.174 ms
[ideas] speed=duration: FPS: 1884 FrameTime: 0.531 ms
[jellyfish] <default>: FPS: 1248 FrameTime: 0.801 ms
[terrain] <default>: FPS: 201 FrameTime: 4.975 ms
[shadow] <default>: FPS: 1825 FrameTime: 0.548 ms
[refract] <default>: FPS: 542 FrameTime: 1.845 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2146 FrameTime: 0.466 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2136 FrameTime: 0.468 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2146 FrameTime: 0.466 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2145 FrameTime: 0.466 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2130 FrameTime: 0.469 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2142 FrameTime: 0.467 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2146 FrameTime: 0.466 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2137 FrameTime: 0.468 ms
=======================================================
                                  glmark2 Score: 1715 
=======================================================
- w okienku:

Kod: Zaznacz cały

[code]puchatek@m-PC:~$ glmark2

Kod: Zaznacz cały

=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GT 1030/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 396.54
=======================================================
[build] use-vbo=false: FPS: 1897 FrameTime: 0.527 ms
[build] use-vbo=true: FPS: 6835 FrameTime: 0.146 ms
[texture] texture-filter=nearest: FPS: 5936 FrameTime: 0.168 ms
[texture] texture-filter=linear: FPS: 5926 FrameTime: 0.169 ms
[texture] texture-filter=mipmap: FPS: 6128 FrameTime: 0.163 ms
[shading] shading=gouraud: FPS: 5558 FrameTime: 0.180 ms
[shading] shading=blinn-phong-inf: FPS: 5432 FrameTime: 0.184 ms
[shading] shading=phong: FPS: 5351 FrameTime: 0.187 ms
[shading] shading=cel: FPS: 5507 FrameTime: 0.182 ms
[bump] bump-render=high-poly: FPS: 4123 FrameTime: 0.243 ms
[bump] bump-render=normals: FPS: 6989 FrameTime: 0.143 ms
[bump] bump-render=height: FPS: 7091 FrameTime: 0.141 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4768 FrameTime: 0.210 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3003 FrameTime: 0.333 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6497 FrameTime: 0.154 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2484 FrameTime: 0.403 ms
[desktop] effect=shadow:windows=4: FPS: 3816 FrameTime: 0.262 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 405 FrameTime: 2.469 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 570 FrameTime: 1.754 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 475 FrameTime: 2.105 ms
[ideas] speed=duration: FPS: 5210 FrameTime: 0.192 ms
[jellyfish] <default>: FPS: 4041 FrameTime: 0.247 ms
[terrain] <default>: FPS: 470 FrameTime: 2.128 ms
[shadow] <default>: FPS: 4532 FrameTime: 0.221 ms
[refract] <default>: FPS: 1091 FrameTime: 0.917 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6365 FrameTime: 0.157 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6008 FrameTime: 0.166 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6415 FrameTime: 0.156 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6084 FrameTime: 0.164 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5830 FrameTime: 0.172 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6106 FrameTime: 0.164 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6070 FrameTime: 0.165 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5878 FrameTime: 0.170 ms
=======================================================
                                  glmark2 Score: 4633 
=======================================================
Kto następny?
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-------------------------
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jacekalex
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Re: Jaki jest Twój wynik glmark2 ? Benchmark GPU ;)

Post autor: jacekalex »

W oknie:

Kod: Zaznacz cały

=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 750/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 410.57
=======================================================
[build] use-vbo=false: FPS: 2071 FrameTime: 0.483 ms
[build] use-vbo=true: FPS: 4829 FrameTime: 0.207 ms
[texture] texture-filter=nearest: FPS: 3820 FrameTime: 0.262 ms
[texture] texture-filter=linear: FPS: 3948 FrameTime: 0.253 ms
[texture] texture-filter=mipmap: FPS: 3578 FrameTime: 0.279 ms
[shading] shading=gouraud: FPS: 4008 FrameTime: 0.250 ms
[shading] shading=blinn-phong-inf: FPS: 2953 FrameTime: 0.339 ms
[shading] shading=phong: FPS: 3139 FrameTime: 0.319 ms
[shading] shading=cel: FPS: 3930 FrameTime: 0.254 ms
[bump] bump-render=high-poly: FPS: 2704 FrameTime: 0.370 ms
[bump] bump-render=normals: FPS: 4147 FrameTime: 0.241 ms
[bump] bump-render=height: FPS: 4658 FrameTime: 0.215 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3634 FrameTime: 0.275 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2045 FrameTime: 0.489 ms
=======================================================
                                  glmark2 Score: 3533 
=======================================================
Pozdro
:craz:
Problemy rozwiązujemy na forum nie na PW -> Niech inni na tym skorzystają.
Komputer jest jak klimatyzacja - gdy otworzysz okna, robi się bezużyteczny...
Linux User #499936
Inny OS: Gentoo Linux :)
_ziut
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Re: Jaki jest Twój wynik glmark2 ? Benchmark GPU ;)

Post autor: _ziut »

Witam,
Spróbowałem to zrobić ale na dużo gorszym sprzęcie

Kod: Zaznacz cały

                                       tata@Tata-Mint
 MMMMMMMMMMMMMMMMMMMMMMMMMmds+.        OS: Mint 18.3 sylvia
 MMm----::-://////////////oymNMd+`     Kernel: x86_64 Linux 4.15.0-38-generic
 MMd      /++                -sNMd:    Uptime: 2h 18m
 MMNso/`  dMM    `.::-. .-::.` .hMN:   Packages: 2527
 ddddMMh  dMM   :hNMNMNhNMNMNh: `NMm   Shell: bash 4.3.48
     NMm  dMM  .NMN/-+MMM+-/NMN` dMM   Resolution: 1920x1200
     NMm  dMM  -MMm  `MMM   dMM. dMM   DE: XFCE
     NMm  dMM  -MMm  `MMM   dMM. dMM   WM: Xfwm4
     NMm  dMM  .mmd  `mmm   yMM. dMM   WM Theme: Default
     NMm  dMM`  ..`   ...   ydm. dMM   GTK Theme: Mint-X [GTK2]
     hMM- +MMd/-------...-:sdds  dMM   Icon Theme: Mint-X-Sand
     -NMm- :hNMNNNmdddddddddy/`  dMM   Font: Noto Sans Armenian Italic 9
      -dMNs-``-::::-------.``    dMM   CPU: AMD Phenom II X2 555 @ 3.2GHz
       `/dMNmy+/:-------------:/yMMM   GPU: GeForce 9600 GT
          ./ydNMMMMMMMMMMMMMMMMMMMMM   RAM: 1682MiB / 5960MiB
             \.MMMMMMMMMMMMMMMMMMM    
Ale przy wpisaniu komendy glmark2 --fullscreen
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