Wolfenstein : Return to Castle ( wersja natywna)

Gry, które działają natywnie na Linuksie.
panx20
Piegowaty Guziec
Piegowaty Guziec
Posty: 18
Rejestracja: 16 mar 2012, 10:07
Płeć: Mężczyzna
Wersja Ubuntu: 12.04
Środowisko graficzne: Xfce
Architektura: x86_64

Wolfenstein : Return to Castle ( wersja natywna)

Post autor: panx20 »

Pod odpalanie Singleplayer: ( Gra się nie włącza - miga tylko okran na czarna przez 1sec)

Kod: Zaznacz cały

panx@panx:~/games/rtcw$ wolfsp 
Wolf 1.41 linux-i386 Dec  4 2002
----- FS_Startup -----
Current search path:
/home/panx/.wolf/main
/home/panx/games/rtcw/main/sp_pak4.pk3 (324 files)
/home/panx/games/rtcw/main/sp_pak3.pk3 (14 files)
/home/panx/games/rtcw/main/sp_pak2.pk3 (232 files)
/home/panx/games/rtcw/main/sp_pak1.pk3 (1342 files)
/home/panx/games/rtcw/main/pak0.pk3 (4775 files)
/home/panx/games/rtcw/main

----------------------
6687 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf or current dir: /home/panx/games/rtcw/opengl32: cannot open shared object file: No such file or directory
failed
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce GTS 250/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTS 250/PCI/SSE2/3DNOW!
GL_VERSION: 3.3.0 NVIDIA 280.13
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV
Received signal 11, exiting...
panx@panx:~/games/rtcw$ 
Multiplayer ( działa - odpaliło się - ale niema dźwięku)

Kod: Zaznacz cały

panx@panx:~/games/rtcw$ wolfmp 
Wolf 1.41b-MP linux-i386 May  8 2006
----- FS_Startup -----
Current search path:
/home/panx/.wolf/main
/home/panx/games/rtcw/main/mp_pakmaps6.pk3 (81 files)
/home/panx/games/rtcw/main/mp_pakmaps5.pk3 (35 files)
/home/panx/games/rtcw/main/mp_pakmaps4.pk3 (52 files)
/home/panx/games/rtcw/main/mp_pakmaps3.pk3 (83 files)
/home/panx/games/rtcw/main/mp_pakmaps2.pk3 (47 files)
/home/panx/games/rtcw/main/mp_pakmaps1.pk3 (34 files)
/home/panx/games/rtcw/main/mp_pakmaps0.pk3 (21 files)
/home/panx/games/rtcw/main/mp_pak5.pk3 (77 files)
/home/panx/games/rtcw/main/mp_pak4.pk3 (5 files)
/home/panx/games/rtcw/main/mp_pak3.pk3 (76 files)
/home/panx/games/rtcw/main/mp_pak2.pk3 (3 files)
/home/panx/games/rtcw/main/mp_pak1.pk3 (308 files)
/home/panx/games/rtcw/main/mp_pak0.pk3 (803 files)
/home/panx/games/rtcw/main/mp_bin.pk3 (4 files)
/home/panx/games/rtcw/main/pak0.pk3 (4775 files)
/home/panx/games/rtcw/main

----------------------
6404 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig_mp.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
Loaded 714 translation strings from scripts/translation.cfg
Loaded 97 translation strings from translations/rocket.cfg
Loaded 86 translation strings from translations/dam.cfg
Loaded 114 translation strings from translations/tram.cfg
Loaded 57 translation strings from translations/chateau.cfg
Loaded 54 translation strings from translations/keep.cfg
Loaded 73 translation strings from translations/icelab.cfg
Loaded 6 translation strings from translations/translation-1_4.cfg
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce GTS 250/PCI/SSE2/3DNOW!
^3WARNNING: GL extensions string too long (5448), truncated to 4096
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTS 250/PCI/SSE2/3DNOW!
GL_VERSION: 3.3.0 NVIDIA 280.13
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_fiGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
^3WARNING: unknown general shader parameter 'map' in 'projectionShadow'
^3WARNING: expecting '{', found 'surfaceparm' instead in shader 'flareShader'
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: No such file or directory
Could not open /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/panx/.wolf/main/ui.mp.i386.so)... 
Sys_LoadDll(/home/panx/.wolf/main/ui.mp.i386.so) failed:
"/home/panx/.wolf/main/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/panx/games/rtcw/main/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0xad714548  
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: panx
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
Resolving wolfmotd.idsoftware.com
wolfmotd.idsoftware.com resolved to 199.107.64.171:27951
Scanning for servers on the local network...
0 servers listed in browser with 0 players.
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
panx@panx:~/games/rtcw$ 
Jak prawić jedno i drugie?
Zależy mi na tym pierwszym.
Awatar użytkownika
Shimmy
Zakręcona Traszka
Zakręcona Traszka
Posty: 859
Rejestracja: 24 mar 2011, 20:44
Płeć: Mężczyzna
Wersja Ubuntu: 16.04
Środowisko graficzne: Inne
Architektura: x86_64

Re: Wolfenstein : Return to Castle ( wersja natywna)

Post autor: Shimmy »

Kod: Zaznacz cały

Can't load opengl32 from /etc/ld.so.conf or current dir: /home/panx/games/rtcw/opengl32: cannot open shared object file: No such file or directory
Masz zainstalowane sterowniki? Pochwal się kartą i sposobem jak je zainstalowałeś.
panx20
Piegowaty Guziec
Piegowaty Guziec
Posty: 18
Rejestracja: 16 mar 2012, 10:07
Płeć: Mężczyzna
Wersja Ubuntu: 12.04
Środowisko graficzne: Xfce
Architektura: x86_64

Re: Wolfenstein : Return to Castle ( wersja natywna)

Post autor: panx20 »

Shimmy pisze:

Kod: Zaznacz cały

Can't load opengl32 from /etc/ld.so.conf or current dir: /home/panx/games/rtcw/opengl32: cannot open shared object file: No such file or directory
Masz zainstalowane sterowniki? Pochwal się kartą i sposobem jak je zainstalowałeś.
GEFORCE NVIDIA 250 GTS 1G DARK KNIGHT

Nie instalowałem, już były zainstalowane wraqz z Xubuntu.

Edit:

Zainstalowałem post-relese jockeyem-gtk,

i to samo

Btw:

Kod: Zaznacz cały

panx@panx:/etc$ ls -as ld*
80 ld.so.cache   4 ld.so.conf

ldap:
razem 20
 4 .  12 ..   4 ldap.conf

ld.so.conf.d:
razem 24
 4 .                        4 i686-linux-gnu.conf    0 x86_64-linux-gnu_GL.conf
12 ..                       4 libc.conf
 0 i386-linux-gnu_GL.conf   0 nvidia_settings.conf
panx@panx:/etc$ 
Awatar użytkownika
Shimmy
Zakręcona Traszka
Zakręcona Traszka
Posty: 859
Rejestracja: 24 mar 2011, 20:44
Płeć: Mężczyzna
Wersja Ubuntu: 16.04
Środowisko graficzne: Inne
Architektura: x86_64

Re: Wolfenstein : Return to Castle ( wersja natywna)

Post autor: Shimmy »

Uruchom grę i przyślij jeszcze raz jej kod po ponownym uruchomieniu.
panx20
Piegowaty Guziec
Piegowaty Guziec
Posty: 18
Rejestracja: 16 mar 2012, 10:07
Płeć: Mężczyzna
Wersja Ubuntu: 12.04
Środowisko graficzne: Xfce
Architektura: x86_64

Re: Wolfenstein : Return to Castle ( wersja natywna)

Post autor: panx20 »

Kod: Zaznacz cały

panx@panx:~/games/rtcw$ ./wolfsp
Wolf 1.41 linux-i386 Dec  4 2002
----- FS_Startup -----
Current search path:
/home/panx/.wolf/main
/home/panx/games/rtcw/main/sp_pak4.pk3 (324 files)
/home/panx/games/rtcw/main/sp_pak3.pk3 (14 files)
/home/panx/games/rtcw/main/sp_pak2.pk3 (232 files)
/home/panx/games/rtcw/main/sp_pak1.pk3 (1342 files)
/home/panx/games/rtcw/main/pak0.pk3 (4775 files)
/home/panx/games/rtcw/main

----------------------
6687 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf or current dir: /home/panx/games/rtcw/opengl32: cannot open shared object file: No such file or directory
failed
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce GTS 250/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTS 250/PCI/SSE2/3DNOW!
GL_VERSION: 3.3.0 NVIDIA 280.13
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV
Received signal 11, exiting...
panx@panx:~/games/rtcw$ 
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Shimmy
Zakręcona Traszka
Zakręcona Traszka
Posty: 859
Rejestracja: 24 mar 2011, 20:44
Płeć: Mężczyzna
Wersja Ubuntu: 16.04
Środowisko graficzne: Inne
Architektura: x86_64

Re: Wolfenstein : Return to Castle ( wersja natywna)

Post autor: Shimmy »

Na 99% źle zainstalowane sterowniki, że brakuje bibliotek opengl.


Usuń tamte sterowniki z jockeya i zainstaluj ręcznie z repozytorium X Updates:

Kod: Zaznacz cały

sudo add-apt-repository ppa:ubuntu-x-swat/x-updates

Kod: Zaznacz cały

sudo apt-get update

Kod: Zaznacz cały

sudo apt-get install fglrx-installer nvidia-graphics-drivers nvidia-settings
panx20
Piegowaty Guziec
Piegowaty Guziec
Posty: 18
Rejestracja: 16 mar 2012, 10:07
Płeć: Mężczyzna
Wersja Ubuntu: 12.04
Środowisko graficzne: Xfce
Architektura: x86_64

Re: Wolfenstein : Return to Castle ( wersja natywna)

Post autor: panx20 »

Shimmy pisze:Na 99% źle zainstalowane sterowniki, że brakuje bibliotek opengl.


Usuń tamte sterowniki z jockeya i zainstaluj ręcznie z repozytorium X Updates:

Kod: Zaznacz cały

sudo add-apt-repository ppa:ubuntu-x-swat/x-updates

Kod: Zaznacz cały

sudo apt-get update

Kod: Zaznacz cały

sudo apt-get install fglrx-installer nvidia-graphics-drivers nvidia-settings

Kod: Zaznacz cały

panx@panx:~/Pulpit$ sudo apt-get install fglrx-installer nvidia-graphics-drivers nvidia-settings
Czytanie list pakietów... Gotowe
Budowanie drzewa zależności       
Odczyt informacji o stanie... Gotowe
E: Nie udało się odnaleźć pakietu fglrx-installer
E: Nie udało się odnaleźć pakietu nvidia-graphics-drivers
panx@panx:~/Pulpit$ 
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