Kod: Zaznacz cały
sudo apt-get install screenfetch
sudo apt-get install glmark2
Kod: Zaznacz cały
puchatek@m-PC:~$ screenfetch
Kod: Zaznacz cały
./+o+- puchatek@m-PC
yyyyy- -yyyyyy+ OS: Ubuntu 18.04 bionic
://+//////-yyyyyyo Kernel: x86_64 Linux 4.15.0-36-generic
.++ .:/++++++/-.+sss/` Uptime: 17m
.:++o: /++++++++/:--:/- Packages: 2156
o:+o+:++.`..```.-/oo+++++/ Shell: bash
.:+o:+o/. `+sssoo+/ Resolution: 1920x1080
.++/+:+oo+o:` /sssooo. DE: Budgie
/+++//+:`oo+o /::--:. WM: BudgieWM
\+/+o+++`o++o ++////. WM Theme: Arc-Darker
.++.o+++oo+:` /dddhhh. GTK Theme: Arc-Darker [GTK2/3]
.+.o+oo:. `oddhhhh+ Icon Theme: Pocillo
\+.++o+o``-````.:ohdhhhhh+ Font: Ubuntu 11
`:o+++ `ohhhhhhhhyo++os: CPU: AMD Phenom 9850 Quad-Core @ 4x 2.5GHz [33.0°C]
.o:`.syhhhhhhh/.oo++o` GPU: GeForce GT 1030
/osyyyyyyo++ooo+++/ RAM: 2125MiB / 5960MiB
````` +oo+++o\:
`oo++.
Kod: Zaznacz cały
puchatek@m-PC:~$ glmark2 --fullscreen
Kod: Zaznacz cały
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 1030/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 396.54
=======================================================
[build] use-vbo=false: FPS: 1501 FrameTime: 0.666 ms
[build] use-vbo=true: FPS: 2439 FrameTime: 0.410 ms
[texture] texture-filter=nearest: FPS: 2262 FrameTime: 0.442 ms
[texture] texture-filter=linear: FPS: 2253 FrameTime: 0.444 ms
[texture] texture-filter=mipmap: FPS: 2255 FrameTime: 0.443 ms
[shading] shading=gouraud: FPS: 2111 FrameTime: 0.474 ms
[shading] shading=blinn-phong-inf: FPS: 2114 FrameTime: 0.473 ms
[shading] shading=phong: FPS: 2107 FrameTime: 0.475 ms
[shading] shading=cel: FPS: 2114 FrameTime: 0.473 ms
[bump] bump-render=high-poly: FPS: 2001 FrameTime: 0.500 ms
[bump] bump-render=normals: FPS: 2440 FrameTime: 0.410 ms
[bump] bump-render=height: FPS: 2451 FrameTime: 0.408 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1481 FrameTime: 0.675 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 899 FrameTime: 1.112 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1909 FrameTime: 0.524 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 847 FrameTime: 1.181 ms
[desktop] effect=shadow:windows=4: FPS: 1212 FrameTime: 0.825 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 391 FrameTime: 2.558 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 530 FrameTime: 1.887 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 460 FrameTime: 2.174 ms
[ideas] speed=duration: FPS: 1884 FrameTime: 0.531 ms
[jellyfish] <default>: FPS: 1248 FrameTime: 0.801 ms
[terrain] <default>: FPS: 201 FrameTime: 4.975 ms
[shadow] <default>: FPS: 1825 FrameTime: 0.548 ms
[refract] <default>: FPS: 542 FrameTime: 1.845 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2146 FrameTime: 0.466 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2136 FrameTime: 0.468 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2146 FrameTime: 0.466 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2145 FrameTime: 0.466 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2130 FrameTime: 0.469 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2142 FrameTime: 0.467 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2146 FrameTime: 0.466 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2137 FrameTime: 0.468 ms
=======================================================
glmark2 Score: 1715
=======================================================
Kod: Zaznacz cały
[code]puchatek@m-PC:~$ glmark2
Kod: Zaznacz cały
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 1030/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 396.54
=======================================================
[build] use-vbo=false: FPS: 1897 FrameTime: 0.527 ms
[build] use-vbo=true: FPS: 6835 FrameTime: 0.146 ms
[texture] texture-filter=nearest: FPS: 5936 FrameTime: 0.168 ms
[texture] texture-filter=linear: FPS: 5926 FrameTime: 0.169 ms
[texture] texture-filter=mipmap: FPS: 6128 FrameTime: 0.163 ms
[shading] shading=gouraud: FPS: 5558 FrameTime: 0.180 ms
[shading] shading=blinn-phong-inf: FPS: 5432 FrameTime: 0.184 ms
[shading] shading=phong: FPS: 5351 FrameTime: 0.187 ms
[shading] shading=cel: FPS: 5507 FrameTime: 0.182 ms
[bump] bump-render=high-poly: FPS: 4123 FrameTime: 0.243 ms
[bump] bump-render=normals: FPS: 6989 FrameTime: 0.143 ms
[bump] bump-render=height: FPS: 7091 FrameTime: 0.141 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4768 FrameTime: 0.210 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3003 FrameTime: 0.333 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6497 FrameTime: 0.154 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2484 FrameTime: 0.403 ms
[desktop] effect=shadow:windows=4: FPS: 3816 FrameTime: 0.262 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 405 FrameTime: 2.469 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 570 FrameTime: 1.754 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 475 FrameTime: 2.105 ms
[ideas] speed=duration: FPS: 5210 FrameTime: 0.192 ms
[jellyfish] <default>: FPS: 4041 FrameTime: 0.247 ms
[terrain] <default>: FPS: 470 FrameTime: 2.128 ms
[shadow] <default>: FPS: 4532 FrameTime: 0.221 ms
[refract] <default>: FPS: 1091 FrameTime: 0.917 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6365 FrameTime: 0.157 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6008 FrameTime: 0.166 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6415 FrameTime: 0.156 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6084 FrameTime: 0.164 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5830 FrameTime: 0.172 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6106 FrameTime: 0.164 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6070 FrameTime: 0.165 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5878 FrameTime: 0.170 ms
=======================================================
glmark2 Score: 4633
=======================================================