Gry na SDL - po wylaczeniu czarny ekran
- lays
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Gry na SDL - po wylaczeniu czarny ekran
Otoz mam taki problem - jakakolwiek gra oparta o biblioteki SDL po wyjsciu "zwyklym" czy tez przez ctrl+c zostawia swego rodzaju czarna 'peleryne' na pulpicie. Myszka moge ruszac, przelaczac okna przez alt+tab, ale nic poza tym. Pozostaje restart X. Jest na to jakas rada?
- Tares
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Odp: Gry na SDL - po wylaczeniu czarny ekran
Odpal gierkę w terminalu i wyjdź z niej, a potem skopiuj to co Ci terminal pokazał.
^_^;
- frklin
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Odp: Gry na SDL - po wylaczeniu czarny ekran
Ale skoro ma czarny ekran to jak ma to odczytać z terminala?Tares pisze:Odpal gierkę w terminalu i wyjdź z niej, a potem skopiuj to co Ci terminal pokazał.
Kod: Zaznacz cały
nazwa_programu > log.txt
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- lays
- Sędziwy Jeż
- Posty: 47
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Odp: Gry na SDL - po wylaczeniu czarny ekran
Wg mnie nie ma tu zadnych bledow.
Kod: Zaznacz cały
Creating preferences directory...
Creating directory /home/lays/.loki/rune/
Creating directory /home/lays/.loki/rune/System
Loading: Package Engine
Loading: Package Core
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Loading: Package Entry
Loading: Package Sky
Bound to RuneI.so
Loading: Package RuneI
Loading: Package CreaturesSnd
Loading: Package Players
Loading: Package creatures
Loading: Package WeaponsSnd
Loading: Package RuneFX
Bound to Fire.so
Loading: Package Fire
Loading: Package FootstepsSnd
Loading: Package objects
Loading: Package weapons
Loading: Package plants
Loading: Package OtherSnd
Loading: Package Statues
Loading: Package RuneFX2
Loading: Package EnvironmentalSnd
Loading: Package MurmurSnd
Loading: Package DoorsSnd
Loading: Package BloodFX
Loading: Package MusicalSnd
Game class is 'RuneSinglePlayer'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: intro.run?Name=Ragnar?Class=Runei.Ragnar?team=0?skin=0
LoadMap: intro.run?Name=Ragnar?Class=Runei.Ragnar?team=0?skin=0
Loading: Package intro
Loading: Package RUNESTONES
Loading: Package Organic
Loading: Package SongSnd
Collecting garbage
Purging garbage
Garbage: objects: 14031->14031; refs: 187237
Game class is 'RuneSinglePlayer'
Level is Level intro.MyLevel
Bringing Level intro.MyLevel up for play (0)...
InitGame: ?Name=Ragnar?Class=Runei.Ragnar?team=0?skin=0
Base Mutator is intro.Mutator1
Initialized moving brush tracker for Level intro.MyLevel
Created and initialized a new SDL viewport.
Loading: Package RMenu
Loading: Package UWindow
Loading: Package RBrowser
Loading: Package UBrowser
Bound to IpDrv.so
Loading: Package IpDrv
Current GameInfo: RuneSinglePlayer1
Team 0
Login: Ragnar
Possessed PlayerPawn: Ragnar intro.Ragnar0
All inventory from Ragnar is accepted
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to OpenGLDrv.so
Loaded render device class.
Initializing OpenGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
GL_VENDOR : NVIDIA Corporation
GL_RENDERER : GeForce 6600 GT/PCI/SSE2/3DNOW!
GL_VERSION : 2.1.1 NVIDIA 100.14.19
GL_EXTENSIONS : GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Device supports: GL
Device supports: GL_EXT_bgra
Device supports: GL_ARB_texture_compression
Device supports: GL_EXT_texture_compression_s3tc
Device supports: GL_EXT_texture_env_combine
Device supports: GL_EXT_texture_filter_anisotropic
Device supports: GL_EXT_compiled_vertex_array
Device supports: GL_EXT_fog_coord
Device supports: GL_EXT_secondary_color
Device supports: GL_ARB_multitexture
MinLogTextureSize = 2
MaxLogTextureSize = 8
Bound to ALAudio.so
OpenAL Audio subsystem initialized.
Game engine initialized
Startup time: 7.749474 seconds.
Entering main loop.
Loading: Package UWindowFonts
appRequestExit(0)
Preparing to exit.
Purging garbage
Unbound to Engine.so
Unbound to Core.so
Unloading: Package Engine
Unloading: Package Core
Game engine shut down
Unbound to SDLDrv.so
SDL client shut down.
Unbound to Render.so
Lighting subsystem shut down
Rendering shut down
Unloading: Package Entry
Unloading: Package Sky
Unbound to RuneI.so
Unloading: Package RuneI
Unloading: Package CreaturesSnd
Unloading: Package Players
Unloading: Package creatures
Unloading: Package WeaponsSnd
Unloading: Package RuneFX
Unbound to Fire.so
Unloading: Package Fire
Unloading: Package FootstepsSnd
Unloading: Package objects
Unloading: Package weapons
Unloading: Package plants
Unloading: Package OtherSnd
Unloading: Package Statues
Unloading: Package RuneFX2
Unloading: Package EnvironmentalSnd
Unloading: Package MurmurSnd
Unloading: Package DoorsSnd
Unloading: Package BloodFX
Unloading: Package MusicalSnd
Unloading: Package intro
Unloading: Package RUNESTONES
Unloading: Package Organic
Unloading: Package SongSnd
Shut down moving brush tracker for Level intro.MyLevel
Unloading: Package RMenu
Unloading: Package UWindow
Unloading: Package RBrowser
Unloading: Package UBrowser
Unbound to IpDrv.so
Unloading: Package IpDrv
Unbound to OpenGLDrv.so
Unbound to ALAudio.so
OpenAL Audio subsystem shut down.
Unloading: Package UWindowFonts
Garbage: objects: 20993->0; refs: 187237
Object subsystem successfully closed.
Exiting.
Name subsystem shut down
Allocation checking disabled
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