COD4 na Wine-1.1.31 Ruchamia sie ale z okrojonym menu(bez czcionki)

Gry, do uruchomienia których potrzebne są programy typu Wine/Cedega/CrossOver albo jakieś emulatory.
uceee
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COD4 na Wine-1.1.31 Ruchamia sie ale z okrojonym menu(bez czcionki)

Post autor: uceee »

fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15ce28,0x187180): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15ce28,0x188c78): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15cdb8,0x189e48): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f8,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c0) Event query: Unimplemented, but pretending to be supported
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x183d3bf8) : pBox=(nil) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5bc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE0;sts@ubuntu: /media/1844ED5644ED36E2/Program Files/Activision/Call of Duty 4 - Modern Warfarests@ubuntu:/media/1844Ewine iw3mp.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15ce30,0x187188): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15ce30,0x188c80): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15cdc0,0x189e50): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f8,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1c56c8) Event query: Unimplemented, but pretending to be supported
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x183d3c28) : pBox=(nil) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5bc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 597
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x50
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Skotar
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Odp: COD4 na Wine-1.1.31 Ruchamia sie ale z okrojonym menu(bez czcionki)

Post autor: Skotar »

Korzystasz z archiwalnej wersji Wine.
Według http://appdb.winehq.org/objectManager.p ... &iId=12804, gra działa wzorowo na wersji 1.3.1, która jeszcze znajduję się w oficjalnym repozytorium Wine.
uceee
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Posty: 2
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Odp: COD4 na Wine-1.1.31 Ruchamia sie ale z okrojonym menu(bez czcionki)

Post autor: uceee »

zainstalowalem 1.3.1 na 1.1.31 i jest:
:/media/1844ED5644ED36E2/Program Files/Activision/Call of Duty 4 - Modern Warfare$ wine iw3mp.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15ee28,0x187858): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15edc0,0x189350): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15d790,0x18b428): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f8,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1ba340) Event query: Unimplemented, but pretending to be supported
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x215c18) : pBox=(nil) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5bc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:resource_init Out of adapter memory
Terminated
sts@ubuntu:/media/1844ED5644ED36E2/Program Files/Activision/Call of Duty 4 - Modern Warfare$
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