Asus K53SV z GT540M "No GL_VERSION" przy optirun (bumblebee)

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m4uy
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Posty: 6
Rejestracja: 13 maja 2010, 22:45
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Wersja Ubuntu: 11.10
Środowisko graficzne: GNOME
Architektura: x86_64

Asus K53SV z GT540M "No GL_VERSION" przy optirun (bumblebee)

Post autor: m4uy »

Witam! Mam problem z uruchomieniem niektorych programow z optirun. Samo w sobie wiem ze dziala po testowaniu z glxspheres itd. Ale uzywam tez programow do robienia panoram sferycznych (AutopanoGiga) i z nim wlasnie jest problem bo w opcjach ma mozliwosc wlaczenia GPU PROCESSING. Gdy uruchamiam program bez optirun, wszystko chodzi tak jak powinno (tylko powoli) i w programie po wlaczeniu mam info:

Kod: Zaznacz cały

OGL Version: 2.1 Mesa 7.11 
Render: Mesa DRI Intel(R) Sandybridge Mobile  
Vendor: Tungsten Graphics, Inc 
Shader Version: 1.20 
MaxTextureSize: 8192 
MaxTextureUnits: 8 
MaxColorAttachement: 8 
MaxRenderBufferSize: 8192 
Extentions: 
	GL_3DFX_texture_compression_FXT1
	GL_APPLE_client_storage
	GL_APPLE_object_purgeable
	GL_APPLE_packed_pixels
	GL_APPLE_vertex_array_object
	GL_ARB_ES2_compatibility
	GL_ARB_color_buffer_float
	GL_ARB_copy_buffer
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_draw_buffers
	GL_ARB_draw_elements_base_vertex
	GL_ARB_explicit_attrib_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_map_buffer_range
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_provoking_vertex
	GL_ARB_robustness
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_shader_objects
	GL_ARB_shader_texture_lod
	GL_ARB_shading_language_100
	GL_ARB_shadow
	GL_ARB_sync
	GL_ARB_texture_border_clamp
	GL_ARB_texture_compression
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_swizzle
	GL_ARB_transpose_matrix
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_window_pos
	GL_ATI_blend_equation_separate
	GL_ATI_draw_buffers
	GL_ATI_envmap_bumpmap
	GL_ATI_separate_stencil
	GL_ATI_texture_env_combine3
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_logic_op
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_copy_texture
	GL_EXT_draw_buffers2
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_gpu_program_parameters
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_polygon_offset
	GL_EXT_provoking_vertex
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_shader_objects
	GL_EXT_separate_specular_color
	GL_EXT_shadow_funcs
	GL_EXT_stencil_two_side
	GL_EXT_stencil_wrap
	GL_EXT_subtexture
	GL_EXT_texture
	GL_EXT_texture3D
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_lod_bias
	GL_EXT_texture_object
	GL_EXT_texture_rectangle
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_snorm
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_IBM_multimode_draw_arrays
	GL_IBM_rasterpos_clip
	GL_IBM_texture_mirrored_repeat
	GL_INGR_blend_func_separate
	GL_MESA_pack_invert
	GL_MESA_texture_signed_rgba
	GL_MESA_window_pos
	GL_MESA_ycbcr_texture
	GL_NV_blend_square
	GL_NV_conditional_render
	GL_NV_depth_clamp
	GL_NV_light_max_exponent
	GL_NV_packed_depth_stencil
	GL_NV_texgen_reflection
	GL_NV_texture_env_combine4
	GL_NV_texture_rectangle
	GL_NV_vertex_program
	GL_NV_vertex_program1_1
	GL_OES_EGL_image
	GL_OES_read_format
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_border_clamp
	GL_SGIS_texture_edge_clamp
	GL_SGIS_texture_lod
	GL_SUN_multi_draw_arrays 
zas samo renderowanie grafiki przez intelowska karte jest deliktanie mowiac bardzo kiepskie.
Wiec wchodze do konsoli i poleceniem $ optirun AutopanoGiga (z sudo sa te same wyniki) program sie uruchamia ale w samej konsoli mam juz informacje:

Kod: Zaznacz cały

sudo optirun AutopanoGiga 
QGLContext::makeCurrent(): Cannot make invalid context current.
KGL::KGL() No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
Program zas sie uruchamia, slysze ze wiatrak GPU zaczyna mocniej pracowac, wchodze w ustawienia programu i chce wlaczyc opcje GPU PROCESSING i nagle crash, program sie wywala a w konsoli pozostaje:

Kod: Zaznacz cały

sudo optirun AutopanoGiga 
QGLContext::makeCurrent(): Cannot make invalid context current.
KGL::KGL() No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
No GL_VERSION
QGLContext::makeCurrent(): Cannot make invalid context current.
/usr/bin/AutopanoGiga: line 4: 12824 Naruszenie ochrony pamięci   /usr/lib/AutopanoGiga/AutopanoGiga
Moj laptop to ASUS K53SV na i5 z GeForcem GT540M CUDA 1GB
wynik polecenia lspci:

Kod: Zaznacz cały

00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09)
00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09)
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04)
00:1a.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05)
00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05)
00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5)
00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b5)
00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b5)
00:1d.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05)
00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05)
00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05)
00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05)
01:00.0 VGA compatible controller: nVidia Corporation GF106 [GeForce GT 555M] (rev ff)
03:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01)
04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06)
a w informacjach o systemie mam: http://screenshooter.net/6918280/pevjqsv
Ostatnio zmieniony 08 maja 2012, 22:20 przez m4uy, łącznie zmieniany 1 raz.
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