[solved] Wolfenstein Enemy Of Territory - OpenGL i dźwięk

Gry, które działają natywnie na Linuksie.
Kitaniec
Piegowaty Guziec
Piegowaty Guziec
Posty: 16
Rejestracja: 19 sty 2010, 21:59
Płeć: Mężczyzna
Wersja Ubuntu: 12.04
Środowisko graficzne: GNOME
Architektura: x86

[solved] Wolfenstein Enemy Of Territory - OpenGL i dźwięk

Post autor: Kitaniec »

Mam problem z Wolfensteinem, gdy włączę grę zawiesza mi się na czarnym ekranie przed intrem.
Załączam wyciąg z terminalu:)

Kod: Zaznacz cały

tomek@Tomek:~$ et
ET 2.60b linux-i386 May  8 2006
----- FS_Startup -----
Current search path:
/home/tomek/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain




Problem rozwiązany, temat do zamknięcia:)
----------------------
3763 files in pk3 files
^3WARNING: profile.pid found for profile 'Tomek' - system settings will revert to defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/Tomek/etconfig.cfg
r_smp is unsafe. Check com_crashed.
r_mode is unsafe. Check com_crashed.
r_depthbits is unsafe. Check com_crashed.
r_stencilbits is unsafe. Check com_crashed.
r_stereo is unsafe. Check com_crashed.
r_colorbits is unsafe. Check com_crashed.
r_texturebits is unsafe. Check com_crashed.
r_clampToEdge is unsafe. Check com_crashed.
r_ext_texture_env_add is unsafe. Check com_crashed.
r_nv_fogdist_mode is unsafe. Check com_crashed.
r_ext_NV_fog_dist is unsafe. Check com_crashed.
r_ext_texture_filter_anisotropic is unsafe. Check com_crashed.
r_ati_fsaa_samples is unsafe. Check com_crashed.
r_ati_truform_pointmode is unsafe. Check com_crashed.
r_ati_truform_normalmode is unsafe. Check com_crashed.
r_ati_truform_tess is unsafe. Check com_crashed.
r_ext_ATI_pntriangles is unsafe. Check com_crashed.
r_glIgnoreWicked3D is unsafe. Check com_crashed.
r_ext_compiled_vertex_array is unsafe. Check com_crashed.
r_ext_multitexture is unsafe. Check com_crashed.
r_ext_gamma_control is unsafe. Check com_crashed.
r_ext_compressed_textures is unsafe. Check com_crashed.
r_allowExtensions is unsafe. Check com_crashed.
r_glDriver is unsafe. Check com_crashed.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
logfile opened on Mon Jan 14 19:08:09 2013

Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 6600 GT/PCIe/SSE2/3DNOW!
^3WARNNING: GL extensions string too long (4523), truncated to 4096
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/PCIe/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 304.43
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_maGLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: No such file or directory
Could not open /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/tomek/.etwolf/etmain/ui.mp.i386.so)... 
Sys_LoadDll(/home/tomek/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/tomek/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0x9f496f40  
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: Tomek
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.152 | A0) Enabled
Received signal 15, exiting...
X Error of failed request: BadValue (integer parameter out of range for operation)
  Major opcode of failed request: 129
  Minor opcode of failed request: 10
  Serial number of failed request: 300
Shutdown tty console
tomek@Tomek:~$ 
Ostatnio zmieniony 17 sty 2013, 00:30 przez Kitaniec, łącznie zmieniany 1 raz.
Awatar użytkownika
Shimmy
Zakręcona Traszka
Zakręcona Traszka
Posty: 859
Rejestracja: 24 mar 2011, 20:44
Płeć: Mężczyzna
Wersja Ubuntu: 16.04
Środowisko graficzne: Inne
Architektura: x86_64

Re: Wolfenstein Enemy Of Territory - Problem z OpenGL

Post autor: Shimmy »

Kod: Zaznacz cały

X Error of failed request: BadValue (integer parameter out of range for operation)
Masz sterowniki zainstalowane? Jeśli tak, jak je instalowałeś? I jaka karta?

Kod: Zaznacz cały

------- sound initialization -------
/dev/sound/dsp: Device or resource busy
Could not open /dev/sound/dsp
------------------------------------ 
To już problem charakterystyczny dla ET używając Pulseaudio, tutaj jest instrukcja :)
Kitaniec
Piegowaty Guziec
Piegowaty Guziec
Posty: 16
Rejestracja: 19 sty 2010, 21:59
Płeć: Mężczyzna
Wersja Ubuntu: 12.04
Środowisko graficzne: GNOME
Architektura: x86

Re: Wolfenstein Enemy Of Territory - Problem z OpenGL

Post autor: Kitaniec »

Pierwszy problem rozwiązało włączenie gry z poziomu roota:)
Za drugi serdecznie Ci dziękuje, ale chciałem dodać że w poradniku do którego dałeś mi link jest błąd, powinno być

Kod: Zaznacz cały

wget -q -O - http://nullkey.kapsi.fi/et-sdl-sound/et-sdl-sound.gz | gzip -d > et-sdl-sound && chmod a+x et-sdl-sound
Bo tamten serwer jest już nieaktywny.
Dzieki za pomoc, temat do zamknięcia:)
anthrax
Serdeczny Borsuk
Serdeczny Borsuk
Posty: 201
Rejestracja: 31 paź 2008, 22:24
Płeć: Mężczyzna
Wersja Ubuntu: inny OS
Środowisko graficzne: KDE Plasma
Architektura: x86_64

Re: [solved] Wolfenstein Enemy Of Territory - OpenGL i dźwięk

Post autor: anthrax »

Jest projekt otwartego klienta do ET o nazwie ET Legacy. Jest on niemal w 100% kombatybilny z wersją 2.60b. Klient zawiera masę poprawek (naprawiono także system dźwięku). Strona projektu: http://www.etlegacy.com/
ODPOWIEDZ

Wróć do „Linuksowe”

Kto jest online

Użytkownicy przeglądający to forum: Obecnie na forum nie ma żadnego zarejestrowanego użytkownika i 2 gości