Odpaliłem w terminalu:
Kod: Zaznacz cały
rumun@rumun-desktop:~/.wine/dosdevices/c:/Dream Pinball 3D$ wine dp3d.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea0c,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x32ece8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:imm:ImmReleaseContext (0x30030, 0x148628): stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:quartz:ACMWrapper_ConnectInput acmStreamOpen returned 512
fixme:quartz:AsyncReader_QueryInterface No interface for {56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for {56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1808f8) Unhandled query type 4
fixme:quartz:AsyncReader_QueryInterface No interface for {56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:ACMWrapper_ConnectInput acmStreamOpen returned 512
fixme:quartz:AsyncReader_QueryInterface No interface for {56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #19:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #23:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #27:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #31:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #35:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #43:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #47:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [3] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #51:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
ktoś potrafi pomóc? da się w ogóle odpalić tą gre?
Mam jeszcze jeden problem... brak dźwięku (tylko jakieś trzaski czy nie wiem jak to opisać) w OpenArena... log z terminala mogę wkleić jeżeli to komuś pomoże